Bibliographie Moos, Créativité, imaginaire (J. Rémon)

Aimard, V. (2005). Environnements virtuels et didactique des langues, quelle réalité ? Thèse de doctorat, université Paris III.

Barker, T. T. and F. O. Kemp. (1990). "Network Theory: A Postmodern Pedagogy for the Writing Classroom." Computers and Community Teaching Composition in the Twenty-First Century. Ed. Carolyn Handa. Portsmouth, NH: Boynton/Cook Publishers, 1990: 1-27.

Barndollar David (2004) The Waste Land In, Not Of, the MOO: A Case Study, Currents in Electronic Literacy Fall 2004 (8),

Benedikt, Michael. Cyberspace: first steps. Cambridge: The MIT Press; 1991

Bruckman, Amy (1994). "Programming for Fun: MUDs as a Context for Collaborative Learning." Proceedings of the National Educational Computing Conference 94 (NECC94). Eugene, OR: International Society for Technology in Education.

Burk J., "The Play’s the Thing: Theatricality and the MOO Environment," in High Wired: On the Design, Use and Theory of Educational Moos, eds. Cynthia Haynes and Jan Rune Holmevik. Foreward by Sherry Turkle, University of Michigan Press, 1998. 232-249

Cautilli J. (2004) Toward A Behavioral Theory of “Creativity”, The Behavior Analyst Today Year: 2004 Vol: 5: 1 : 126-140

Cazden, C. B. 1976. Play with Language and Meta-linguistic Awareness: One Dimension of Language Experience. In Play--Its Role in Development and Evolution. ed. J. S. Bruner, 603-608. New York: Penguin.

Chevrier J., Charbonneau B. (2000) Le savoir-apprendre expérientiel dans le contexte du modèle de David Kolb, , Revue des sciences de l’éducation, Vol. XXVI, nÞ 2, p. 287 à 323,

Chevrier, Jacques, Charbonneau, Benoît (1991) Apprentissage expérientiel: manuel pour les juges, Document inédit. Université du Québec à Hull.

CHEVRIER J., Gilles FORTIN, Raymond LEBLANC Mariette THÉBERGE, (2000), Le style d'apprentissage: un enjeu pédagogique en lien avec la personnalité Education et Francophonie, "Le style d'apprentissage", Volume XXVIII , No 1

Chittaro L., Ranon R. Web3D Technologies in Learning, Education and Training: Motivations, Issues, Opportunities, Computers & Education Journal, August 2007, No. 49, Issue 2, pp. 3 -18 doi:10.1016/j.compedu.2005.06.002.

Chu, Lonnie. (2000). MOO and chat: what's the big difference to the language learner? Unpublished paper. [Online] Available:

Clark, S., and Maher, M.L., (2001) A student-centred virtual learning environment that provides a playful approach through a sense of place. Playful Design Learning Forum, School of Architecture, Landscape Architecture and Urban Design, Adelaide University, Australia. 13-14 Nov 2001

Clarkson, A..(2005). Educating the Creative Imagination: A Course Design and its Consequences.  Jung: the e-Journal of the Jungian Society for Scholarly Studies 1(2).

Coleman, J.S. (1976). Differences between experiential and classroom learning. In M.T. Keeton (dir.), Experiential Learning (p. 49-61). San Francisco (CA): Jossey-Bass.

Curtis, Pavel (1992).  "Mudding: Social Phenomena in Text-Based Virtual Realities."  Proceedings of DIAC '92.

Danet, B., Ruedenberg, L., and Rosenbaum-Tamari, Y. (1998). Hmmm…where's that smoke coming from?: writing, play and performance on Internet relay chat. In Network and Netplay: Virtual Groups on the internet, F. Sudweeks, M. McLaughlin, and S. Rafaeli, Eds. MIT Press, Cambridge, MA, 41-76.

Brenda Danet, Tsameret Wachenhauser, Amos Cividalli, Haya Bechar- Israeli, and Yehudit Rosenbaum-Tamari, (1995) "Curtain Time 20:00 GMT: Experiments in Virtual Theater on Internet Relay Chat," Journal of Computer-mediated Communication, 1, 2, 1995, special issue on "Play and Performance, in Computer-mediated Communication," Brenda Danet, guest editor. URL: or

Danet, B. (1995). Playful expressivity and artfulness in computer-mediated communication. Journal of Computer-Mediated Communication [On-line], 1 (2).

Davies, L.B., L.Shield & M.J.Weininger (1998) Godzilla can MOO, Can You?  MOOs for Construction, Collaboration & Community and Research.  The Language Teacher, February

Decker J. R. (2000) « Communicating the text in the postmodern ethos of cyberspace : cautions regarding the techology and the text. » DBSJ 5 : 45–70

Demaizière, F. & Narcy-Combes, J.-P. (2005). "Méthodologie de la recherche didactique : nativisation, tâches et TIC". Apprentissage des langues et systèmes d'information et de communication (ALSIC), vol. 8, n° 1. pp. 45-64., mis en ligne le 15/11/2005.

Dillenbourg P., Self J. A. (1992), " A computational approach to socially distributed cognition. "European Journal of Psychology of Education, vol VII, n°4, pp. 352-373,

Duffy, T.M., and Cunningham, D.J., (1996) Constructivism: Implications for the design and delivery of instruction. In D.H. Jonassen, (Ed) Handbook of research for educational communications and technology, N.Y; MacmillanLibrary reference USA.

Jun Liu, Randall W. Sadler (2003) "The effect and affect of peer review in electronic versus traditional modes on L2 writing", Journal of English for Academic Purposes, 2, 193–227

Fanderclai, T. L. (1995). MUDs in Education: New Environments, New Pedagogies. CMC Magazine, 2(1),

Goodwin-Jones R. (2004) Emerging Technologies: Language in Action From Webquests to Virtual Realities, Language, Learning & Technology, Vol. 8, No. 3, September 2004, pp. 9-14

Albert L. Ingrama, Lesley G. Hathorna and Alan Evansa (2000) Beyond chat on the internet, Computers & Education, Volume 35, Issue 1, 1 August 2000, Pages 21-35,

Gibson, W. K. (1984). Neuromancer. Ace Books: New York.

Harris, Leslie D.; Wambeam, Cynthia A. (1996) The Internet-Based Composition Classroom: A Study in Pedagogy, Computers and Composition, v13 n3 p353-71

Haynes, Cynthia & Holmevik, Jan Rune, editors, High Wired: On the Design, Use, and Theory of Educational MOOs, University of Michigan Press, 1998.

Haynes, C. 1998. "Help! There's a MOO in this class!" High Wired: On the Design, Use, and Theory of Educational MOOs. (Haynes and Holmevik, eds.). University of Michigan Press, Ann Arbor, 161-76.

Holmevik, Jan Rune, and Mark Blanchard. "Taking the MOO by the Horns: How to Design, Set Up, and Manage an Educational MOO." High Wired: On the Design, Use, and Theory of Educational MOOs. Ed. Cynthia Haynes and Jan Rune Holmevik. Ann Arbor, MI: U of Michigan P, 1998. 107-147

JAUREGUIBERRY F. (2004). "Hypermodernité et manipulation de soi",  Colloque international "L’individu hypermoderne", Paris, 8-12 septembre 2003. In L’individu hypermoderne (éd. Nicole Auber), Toulouse, Érès, pp. 155-168.

Johnson-Eilola, Johndan (2000), Constructing the Flattened Self: After Postmodernism in Computer Interfaces.Clarkson University

Jonassen, D.H. (1994) Thinking Technology: Toward a constructivist design model. Educational Technology, 34(3), 34-37.

Jonassen, D., Peck, K., & Wilson, B. (1999). Learning with Technology: A Constructivist Perspective. Upper Saddle River, NJ: Merrill Prentice Hall.

Jonassen, David, Davidson, Mark, Collins, Mauri, Campbell, John and Haag, Brenda Bannan.(1995). Constructivism and computer-mediated communication. American journal of distance education Vol 9, NO. 2 pp 7-25.

Maria Virvou *, George Katsionis, (2006) On the usability and likeability of virtual reality games for education: The case of VR-ENGAGE, The international journal of Multimedia Tools and Applications,

Kear K. (2001) Following the thread in computer conferences. Computers & Education 37, p.81-99.

Kolb, D.A. (1984). Experiential learning. Englewood Cliffs (NJ): Prentice-Hall.

David A. Kolb, Richard E. Boyatzis, Charalampos Mainemelis (2000) Experiential Learning Theory: Previous Research and New Directions In R. J. Sternberg and L. F. Zhang (Eds.), Perspectives thinking styles. NJ: Lawrence Erlbaum

Kolko, B. (1998) Bodies in Place: Real Politics, Real Pedagogy and Virtual Space in (Eds.) C.Haynes and J.R.Holmvik, High Wired.  On the Design, Use and Theory of Educational MOOs, Ann Arbor, University of Michigan Press, 253-265

M. Kötter, (2002) Tandem learning on the internet: learner interactions in virtual online environments (MOOs), Foreign Language Teaching in Europe, vol. 6, Peter Lang, Frankfurt, 2002, 306 pp

Krause D. (2003) The learning potential of multi-user domains. Thesis, Dir. Mayock L., Chesnut Hill College,

Lanham, R. A. (1993). The electronic word: Democracy, technology, and the arts, Chicago: University of Chicago Press.

Laurel, Brenda K. (1991): Computers as Theatre. Reading, MA, Addison-Wesley Publishing

Richard D. McCallum, Owen G. McGrath, and Jeffrey B. Rusch (1997) Instructional Applications of Internet Technology: Teacher Training in the Language and Literacy MOO Reading Online,, Posted May 1997, International Reading Association

Malone, T. (1981). Toward a Theory of Intrinsically Motivating Instruction. Cognitive Science, 4, 333-369.

Mangenot, F. (2004) « Les défis de la pédagogie en ligne ». Journée d’étude « Formation en langues et Internet : quels aspects collaboratifs ? ». Ecole Normale Supérieure Lettres et Sciences Humaines (ENS LSH), Lyon, 11 mars 2004,

Cavallo, A. & Couch, A. (2004). Virtual Forum Theater: a CSCL for underprivileged children. XXXI SEMISH - Integrated Seminar of Software and Hardware. Salvador, Brazil. August 2004.

Papert, S. (1980). Mindstorms: Children, computers and powerful ideas. New York: Basic Books.

Papert, S. (1993). The children's machine: Rethinking school in the age of the computer. New York: Basic Books

Pluies Jean-Laurent (thèse en cours) Potentialités ludiques des technologies de l’information et de la communication pour l’apprentissage des langues. Dir. Françoise Demaizière.

Pudelko, B., Georget, P. & Legros, D. (2002). Les TICE et la construction des connaissances. In D. Legros & J. Crinon (Eds.). Psychologie des apprentissages et multimédia. Paris : Armand Colin (coll. U).

Ekaterina Prasolova-Førland (2007) Analyzing place metaphors in 3D educational collaborative virtual environments, Computers in Human Behavior, In Press, Corrected Proof, Available online 12 March 2007

Rabardel P. (1995) Les hommes et les technologies. Armand Colin.

RASTIER, François. (2003) Ecritures démiurgiques. Texto ! mars 2003.

Rouzie, Albert (2000) "The Composition of Dramatic Experience: The Play Element in Student Electronic Projects", Computers and Composition, v17 n2 p139-60

Rozema, Robert (2002) A Brave New World: Synchronous Environments in the Literature Classroom. . 2002,

Schweller, K.G.  "MOO Educational Tools", in High Wired: On the Design, Use and Theory of Educational Moos, eds. Cynthia Haynes and Jan Rune Holmevik. Foreward by Sherry Turkle, University of Michigan Press, 1998. 88-106

Schneider D. (2003) "Conception et implémentation de scénarios pédagogiques riches avec des portails communautaires", Papier présenté au second colloque de Guéret , 4-6 juin 2003, "Les communautés virtuelles éducatives, Pour quelle éducation? Pour quelle(s) culture(s) ?",

Sherry Turkle, Life on the Screen: Identity in the Age of the Internet (New York: Simon & Schuster, 1995)

Shield Lesley (2003) "Moo as a language learning toll", in Felix, Uschi (ed.) (2003) Language Learning Online: Towards Best Practice, in Language Learning and Language Technology series, Lisse: Swets & Zeitlinger Publishers. (99-122)

"Virtual worlds as arenas for language learning". In Uschi, Felix (ed.), Language Learning Online: Towards best practice, 123-142. Lisse: Swets & Zeitlinger.

Tome Mario (1999), Thot - Nouvelles de la formation à distance Reproduction autorisée avec mention de la référence de la nouvelle :

Turbee, L. (1996) "MOOing in a foreign language : how, why, and who?", Information Technology Education Connection's International Virtual Conference/Exhibition on Schooling and the Information Superhighway, June 3-9, 1996,  Charles Sturt University,

Felix, Uschi (ed.) (2003) Language Learning Online: Towards Best Practice, in Language Learning and Language Technology series, Lisse: Swets & Zeitlinger Publishers.

Veillon F. (1997), Les communautés virtuelles : vers une société ludique ubiquitaire ?,  Conférence à la Cité des Sciences et de l’Industrie, Paris, 16 mai, in Science, multimédia et réseaux. hhttp:// www. internetactu. com/ archives/ dossiers/ Ntic/ vthese/  ARTICLES.htm

Victor Vitanza. (1998). Of MOOs, folds, and non-reactionary virtual communities. In Cynthia Haynes and Jan Rune Holmevik (eds.), High wired: On the design, use, and theory of educational MOOs (pp. 286-310).

L.S. Vygotsky (1978), Mind in Society.  The Development of Higher Psychological Processes , Harvard Universty Press

Warschauer, M. (1995). Virtual Connections: Online Activities and Projects For Networking Language Learners. Honolulu, HI: University of Hawai'i Second Language Teaching and Curriculum Center

Wilbur P. W. "Day-To-Day MOO Administration and How To Survive It" in High Wired: On the Design, Use and Theory of Educational Moos, eds. Cynthia Haynes and Jan Rune Holmevik. Foreward by Sherry Turkle, University of     Michigan Press, 1998 148-158